Concept

Elements is a generative visual system built around five Platonic solids, each associated with a classical element.

In this work, I borrow these sacred symbols to turn them into living entities — animated, responsive, and in continuous dialogue with sound.

Watching the shapes creates a meditative space where intentions can be focused upon and activated.

Here is the tetrahedron which is represented by the element of fire.

Visual Language

The visuals are composed of Platonic solids modeled in 3D and rendered as evolving point clouds.

Each form is colored according to the element it represents, allowing color, geometry, and motion to work together as a symbolic system.

Here is the Icosahedron which corresponds to the element of water.

System Architecture

The visuals are rendered in real-time through TouchDesigner.

Custom 3D assets are loaded and processed through a network of nodes that shape their movement, and density. Each form follows its own animation logic before being rendered as a point cloud and refined through post-processing and secondary effects.

Here is the octahedron, represented by the element of air.

Responsiveness

Sound influences the animation of each shape and the transitions between them, allowing the visuals to respond directly to their environment.

The system evolves in real time — guided by frequency, intensity, and rhythm.

Here is the hexahedron, corresponding to the element of earth.

Controls & Output

The system includes minimal controls, such as particle density, allowing subtle modulation without interrupting flow.

Once launched, the system runs autonomously — adapting continuously to audio input without manual intervention.

Here is the dodecahedron, represented by the element aether.

Elements is a study of form as frequency — a reminder that geometry is not static, but alive when placed in relation to sound, space, and intention.